#include "FlareGunProjectile.h" #include "Net/UnrealNetwork.h" void AFlareGunProjectile::UpdateLightDuration(float lightDuration) { } void AFlareGunProjectile::OnRep_IsFlareOn() { } void AFlareGunProjectile::Inhibit() { } void AFlareGunProjectile::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFlareGunProjectile, Duration); DOREPLIFETIME(AFlareGunProjectile, IsFlareOn); } AFlareGunProjectile::AFlareGunProjectile() { this->Duration = 0.00f; this->IsFlareOn = true; }