#include "FlameThrowerUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UFlameThrowerUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EFlameThrowerUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UFlameThrowerUpgrade::UFlameThrowerUpgrade() { this->upgradeType = EFlameThrowerUpgradeType::StickyFlameDuration; }