#include "FirstPersonSkeletalMeshComponent.h" void UFirstPersonSkeletalMeshComponent::SetFirstPersonFOVEnabled(bool bEnabled) { } bool UFirstPersonSkeletalMeshComponent::GetSetFirstPersonFOVEnabled() { return false; } FVector UFirstPersonSkeletalMeshComponent::CalcFirstPersonFOVPositionCorrection(APlayerController* PlayerController, const FVector& origPos) { return FVector{}; } UFirstPersonSkeletalMeshComponent::UFirstPersonSkeletalMeshComponent() { }