#include "FirstPersonParticleSystemComponent.h" UParticleSystemComponent* UFirstPersonParticleSystemComponent::SpawnFirstPersonEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool bAutoDestroy) { return NULL; } UFirstPersonParticleSystemComponent::UFirstPersonParticleSystemComponent() { }