#include "FirstPersonNiagaraComponent.h" UNiagaraComponent* UFirstPersonNiagaraComponent::SpawnFirstPersonEmitterAttached(UNiagaraSystem* inNiagaraSystem, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool inAutoDestroy) { return NULL; } UFirstPersonNiagaraComponent::UFirstPersonNiagaraComponent() { }