#include "FindFriendSessionsBlueprintCallProxy.h" UFindFriendSessionsBlueprintCallProxy* UFindFriendSessionsBlueprintCallProxy::FindFriendSessions(UObject* NewWorldContextObject, const FString& FriendId) { return NULL; } UFindFriendSessionsBlueprintCallProxy::UFindFriendSessionsBlueprintCallProxy() { this->WorldContextObject = NULL; }