#include "FakeMoverTarget.h" FFakeMoverTarget::FFakeMoverTarget() { this->InfluenceDistance = 0.00f; this->TargetDistance = 0.00f; this->GetCloserAirAcceleration = 0.00f; this->GetAwayAirAcceleration = 0.00f; this->GetCloserGroundAcceleration = 0.00f; this->GetAwayGroundAcceleration = 0.00f; this->MinDistance = 0.00f; }