#include "FakeMoverSettings.h" UFakeMoverSettings::UFakeMoverSettings() { this->PathfinderColiSize = DeepPathFinderSize::Small; this->StickToSurface = false; this->AlignRotationToSurface = false; this->AirFriction = 0.01f; this->SurfaceFriction = 0.01f; this->Gravity = -980.00f; this->AirGravity = -980.00f; }