#include "FadeData.h" FFadeData::FFadeData() { this->bEnabled = false; this->bShowDebugOutput = false; this->WidgetType = NULL; this->Widget = NULL; this->CurrentFade = 0.00f; this->TargetFade = 0.00f; this->FadeSpeed = 0.00f; this->Delay = 0.00f; this->bFadeWorldOnly = false; this->bCapFramerate = false; this->bToSpaceRig = false; this->LoadingImage = NULL; }