#include "FacilityHackingPodAnimInstance.h" void UFacilityHackingPodAnimInstance::SetSaluter(AActor* salutingTarget) { } void UFacilityHackingPodAnimInstance::ResetSaluteTarget() { } UFacilityHackingPodAnimInstance::UFacilityHackingPodAnimInstance() { this->SaluteTarget = NULL; this->IsHacking = false; this->PodState = EHackingPodState::EClosed; this->RadarDishAngle = 0.00f; }