#include "FacilityHackingPod.h" #include "Net/UnrealNetwork.h" void AFacilityHackingPod::SetState(EHackingPodState aState) { } void AFacilityHackingPod::OnRep_PodState(EHackingPodState oldState) { } EHackingPodState AFacilityHackingPod::GetState() const { return EHackingPodState::EClosed; } void AFacilityHackingPod::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFacilityHackingPod, PodState); } AFacilityHackingPod::AFacilityHackingPod() { this->PodState = EHackingPodState::EClosed; }