#include "FSDWidgetEffectsComponent.h" void UFSDWidgetEffectsComponent::StartTextCounter(UObject* WorldContext, UTextBlock*& Widget, float Start, float End, float Duration, int32 MaxDigits, float StartDelay) { } void UFSDWidgetEffectsComponent::StartCounter(UObject* WorldContext, UObject* Owner, float Start, float End, float Duration, const FCustomCounterDelegate& OnCount, float StartDelay) { } void UFSDWidgetEffectsComponent::PingWidget(UObject* WorldContext, UWidget* Widget, float Amount, float Duration, EPingType PingType, float StartDelay) { } void UFSDWidgetEffectsComponent::MoveWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D Start, FVector2D End, float Duration, EMoveType MoveType, float StartDelay) { } void UFSDWidgetEffectsComponent::MoveOutWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D MoveToOffset, float Duration, float StartDelay) { } void UFSDWidgetEffectsComponent::MoveInWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D MoveFromOffset, float Duration, float StartDelay) { } void UFSDWidgetEffectsComponent::FadeWidget(UObject* WorldContext, UUserWidget* Widget, float StartFade, float EndFade, float Duration, float StartDelay) { } void UFSDWidgetEffectsComponent::FadeOutWidget(UObject* WorldContext, UUserWidget* Widget, float Duration, float StartDelay) { } void UFSDWidgetEffectsComponent::FadeInWidget(UObject* WorldContext, UUserWidget* Widget, float Duration, float StartDelay) { } UFSDWidgetEffectsComponent::UFSDWidgetEffectsComponent() { }