#include "FSDServerListRequest.h" FFSDServerListRequest::FFSDServerListRequest() { this->Distance = 0; this->DRG_PWREQUIRED = 0; this->DRG_VERSION = 0; this->DifficultyBitset = 0; this->MissionSeed = 0; this->GlobalMissionSeed = 0; this->DeepDive = false; }