#include "FSDRateLimiter.h" bool UFSDRateLimiter::RateLimted() { return false; } void UFSDRateLimiter::K2_Enqueue(FOnOpenRateLimit OnRateLimitOpen, const FString& ID) { } bool UFSDRateLimiter::IsQueueEmpty() { return false; } bool UFSDRateLimiter::IsQueued(const FString& ID) { return false; } void UFSDRateLimiter::Init(int32 rateLimit, float rateTimeLimit, bool useBurstLimit, int32 burstLimit, float burstTimeLimit) { } void UFSDRateLimiter::IncreaseLimitCounter() { } UFSDRateLimiter::UFSDRateLimiter() { }