#include "FSDProjectileMovementComponent.h" UFSDProjectileMovementComponent::UFSDProjectileMovementComponent() { this->bShouldPenetrate = false; this->InvertIgnoreCollisionAgainst = false; this->AccelerationCurve = NULL; this->AccelerationMultiplier = 1.00f; this->MaxPropulsionTime = 0.00f; this->bCancelPenetration = false; }