#include "FSDPlayerControllerBase.h" #include "WindowManager.h" void AFSDPlayerControllerBase::ToggleAnalogCursor(bool Visible) { } void AFSDPlayerControllerBase::StopAspectRatioAxisConstraint() { } void AFSDPlayerControllerBase::StartAspectRatioAxisConstraint() { } void AFSDPlayerControllerBase::SetHUDVisible(bool IsVisible, EHUDVisibilityReason reason) { } void AFSDPlayerControllerBase::Server_Cheat_SwitchCharacter_Implementation(UPlayerCharacterID* NewCharacter) { } bool AFSDPlayerControllerBase::IsPlayerBlocked(const FString& UserId) { return false; } bool AFSDPlayerControllerBase::IsHUDVisibleFlagSet(EHUDVisibilityReason reason) { return false; } void AFSDPlayerControllerBase::Client_WasKicked_Implementation(EDisconnectReason reason) { } AFSDPlayerControllerBase::AFSDPlayerControllerBase() { this->bStartWithBlackScreen = true; this->WindowManager = CreateDefaultSubobject(TEXT("WindowManager")); }