#include "FSDOnlineSystemUtils.h" void UFSDOnlineSystemUtils::TryToResolvePrivilege(const APlayerState* PlayerState, EBlueprintableUserPrivileges Privilege, EBlueprintablePrivilegeResults reason) { } void UFSDOnlineSystemUtils::ShowUpgradeAccountUI() { } void UFSDOnlineSystemUtils::ShowAccountPicker(UFSDGameInstance* gInstance, const int32 GamePlayerID) { } void UFSDOnlineSystemUtils::OpenURLInOverlay(const FString& URL, FOnShowWebUrlClosedBP OnOverlayClosed) { } void UFSDOnlineSystemUtils::OpenProfileWithEvent(APlayerState* Requestor, APlayerState* Requestee, FOnProfileUIClosedBP OnProfileWindowClosed) { } void UFSDOnlineSystemUtils::OpenProfileByUserId(APlayerState* Requestor, const FString& RequesteeUserID) { } void UFSDOnlineSystemUtils::OpenProfile(APlayerState* Requestor, APlayerState* Requestee) { } FText UFSDOnlineSystemUtils::OnlinePlayBlockReasonToString(EBlueprintablePrivilegeResults reason) { return FText::GetEmpty(); } void UFSDOnlineSystemUtils::GetOnlinePlayBlockReasons(TArray& reasons) { } void UFSDOnlineSystemUtils::GetIsUpdatePending(const FOnGetIsUpdatePendingBP& Delegate) { } void UFSDOnlineSystemUtils::GetIsPrivilegeAllowed(const APlayerState* PlayerState, EBlueprintableUserPrivileges Privilege, const FOnGetUserPrivilegeCompleteBPDelegate& Delegate) { } FText UFSDOnlineSystemUtils::GetInviteFeatureBlockReason(UObject* WorldContextObject, EInviteBlockReason reason) { return FText::GetEmpty(); } EInviteBlockReason UFSDOnlineSystemUtils::CanPlayerInvite(UObject* WorldContextObject) { return EInviteBlockReason::SoloSession; } UFSDOnlineSystemUtils::UFSDOnlineSystemUtils() { }