#include "FSDJoinSessionCallbackProxy.h" UFSDJoinSessionCallbackProxy* UFSDJoinSessionCallbackProxy::FSDJoinSession(UObject* NewWorldContextObject, APlayerController* PlayerController, const FBlueprintSessionResult& SearchResult, const FString& FSDPassword, bool fromInvite) { return NULL; } UFSDJoinSessionCallbackProxy::UFSDJoinSessionCallbackProxy() { this->WorldContextObject = NULL; }