#include "FSDHUD.h" bool AFSDHUD::ToggleHUDVisibility(EHUDVisibilityReason reason) { return false; } void AFSDHUD::SetHUDVisible(bool IsVisible, EHUDVisibilityReason reason) { } bool AFSDHUD::IsHUDVisibleFlagSet(EHUDVisibilityReason reason) const { return false; } bool AFSDHUD::GetHUDVisible() const { return false; } AFSDHUD* AFSDHUD::GetFSDHUD(APlayerController* InPlayerController) { return NULL; } AFSDHUD::AFSDHUD() { this->IsVisibleFlags = 0; }