#include "FSDCheatManager.h" #include "Templates/SubclassOf.h" void UFSDCheatManager::SwitchCharacter(UPlayerCharacterID* characterID) { } void UFSDCheatManager::SpawnEnemies(UEnemyDescriptor* descriptor, int32 Count) { } void UFSDCheatManager::SpawnCritters(UBaseCritterDescriptor* descriptor, int32 Count) { } void UFSDCheatManager::SpawnBosco(TSoftClassPtr droneClass, TSubclassOf aControllerClass) { } void UFSDCheatManager::ShowTutorialDebug() { } void UFSDCheatManager::SetStandingDown(bool standingDown) { } void UFSDCheatManager::SetSpawnEnemies(bool NewSpawnEnemies) { } bool UFSDCheatManager::SetSavedCheatValue(const FName CheatName, const int32& ValueToSet) { return false; } void UFSDCheatManager::SetQuadPickAxe(bool quad) { } void UFSDCheatManager::SetHUDVisible(bool ShowHUD) { } void UFSDCheatManager::SetGodMode(bool God) { } void UFSDCheatManager::SetFastMovement(bool fast) { } void UFSDCheatManager::Server_Refresh_Daily_Special_Implementation(int32 Index) { } void UFSDCheatManager::ResetTutorials() { } void UFSDCheatManager::ResetSpacerigIntroMessage() { } void UFSDCheatManager::R_RemoveResources(int32 Number) { } void UFSDCheatManager::R_RemoveCredits(int32 Number) { } void UFSDCheatManager::R_RemoveCraftingResource(int32 Amount, int32 Type) { } void UFSDCheatManager::R_AddSeasonToken(int32 Number) { } void UFSDCheatManager::R_AddResources_Player(float Number) { } void UFSDCheatManager::R_AddResources(float Number) { } void UFSDCheatManager::R_AddPerkPoints(int32 Amount) { } void UFSDCheatManager::R_AddNitra(float Amount) { } void UFSDCheatManager::R_AddMorkite(float Amount) { } void UFSDCheatManager::R_AddMatrixCores(int32 Number) { } void UFSDCheatManager::R_AddHollomite(float Amount) { } void UFSDCheatManager::R_AddGold(float Amount) { } void UFSDCheatManager::R_AddDystrum(float Amount) { } void UFSDCheatManager::R_AddCredits(int32 Number) { } void UFSDCheatManager::R_AddCraftingResource(int32 Amount, int32 Type) { } void UFSDCheatManager::R_Add_Phazyonite(int32 Amount) { } void UFSDCheatManager::R_Add_BitterGem(int32 Amount) { } void UFSDCheatManager::R_Add_Aquarq(int32 Amount) { } bool UFSDCheatManager::IsInGodMode() { return false; } bool UFSDCheatManager::IsFlyModeActive() const { return false; } bool UFSDCheatManager::IsFastMovementActive() const { return false; } bool UFSDCheatManager::GetSavedCheatValue(const FName CheatName, int32& ValueToGet) { return false; } void UFSDCheatManager::GetListOfRoomNames(TArray& roomNames) { } void UFSDCheatManager::DestroyAllInstances(TSubclassOf destroy) { } void UFSDCheatManager::D_Rejoin_RestoreState() { } void UFSDCheatManager::D_MovieModeStartWithCameraShake(bool Value) { } void UFSDCheatManager::D_MovieModeStartAtOrigin(bool Value) { } void UFSDCheatManager::D_EnableMovieModeInSpacerig(bool Value) { } void UFSDCheatManager::D_EnableMovieMode(bool Value) { } void UFSDCheatManager::Cheat_UnlockWeapon(UObject* WorldContextObjectm, UItemID* ItemID) { } void UFSDCheatManager::Cheat_UnlockAllWeapons(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_UnlockAllUpgrades(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_UnlockAll_Poses(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_UnlockAll_Beers(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_SetSpawnPosMarker(AActor* Actor) { } void UFSDCheatManager::Cheat_SetHealth_Implementation(float newHealthValue, APlayerCharacter* Player) { } void UFSDCheatManager::Cheat_Schematic_UnlockAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Schematic_ResetAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Schematic_GiveRandom(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Schematic_ForgeAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Resources(UObject* WorldContextObject, float Amount) { } void UFSDCheatManager::Cheat_ResetEquippedUpgrades(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_RemoveResources(UObject* WorldContextObject, int32 Amount) { } void UFSDCheatManager::Cheat_PickAxeVanity_UnlockAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_PickAxeVanity_ResetAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_MinersManual_ShowAll(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_GenerateNewMissionSeed(UObject* WorldContextObject, bool Enabled) { } void UFSDCheatManager::Cheat_ForceTreasure(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_ForceLostPack(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_DeepDives_Refresh(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Campaign_Complete(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_Campaign_Advance(UObject* WorldContextObject) { } void UFSDCheatManager::Cheat_AddXP(UObject* WorldContextObject, int32 Amount) { } void UFSDCheatManager::Cheat_AddPerkPoints(UObject* WorldContextObject, int32 Amount) { } void UFSDCheatManager::Cheat_AddCredits(UObject* WorldContextObject, int32 Amount) { } void UFSDCheatManager::C_Windows_PrintStack() const { } void UFSDCheatManager::C_Windows_CloseAll() const { } void UFSDCheatManager::C_VanityMasteryResetXP() { } void UFSDCheatManager::C_VanityMasteryAddXP(int32 Number) { } void UFSDCheatManager::C_UnlockOverclocking() { } void UFSDCheatManager::C_UnlockAll_WeaponUpgrades() { } void UFSDCheatManager::C_UnlockAll_WeaponSkins_Paintjobs() { } void UFSDCheatManager::C_UnlockAll_WeaponSkins_Frameworks() { } void UFSDCheatManager::C_UnlockAll_WeaponSkins() { } void UFSDCheatManager::C_UnlockAll_Weapons() { } void UFSDCheatManager::C_UnlockAll_StoreVanity() { } void UFSDCheatManager::C_UnlockAll_Poses_ForAll() { } void UFSDCheatManager::C_UnlockAll_Poses() { } void UFSDCheatManager::C_UnlockAll_PickaxeParts() { } void UFSDCheatManager::C_UnlockAll_Perks() { } void UFSDCheatManager::C_UnlockAll_Drinks() { } void UFSDCheatManager::C_UnlockAll_Beers() { } void UFSDCheatManager::C_UnlockAll_ArmorMats() { } void UFSDCheatManager::C_UnlockAll() { } void UFSDCheatManager::C_Unlock_Facility() { } void UFSDCheatManager::C_Treasures_Track(int32 Mode) { } void UFSDCheatManager::C_Treasures_Reward(int32 Count) { } void UFSDCheatManager::C_ToggleHoopGameMovement() { } void UFSDCheatManager::C_ToggleFadingEnabled() { } void UFSDCheatManager::C_ToggleFadingDebug() { } void UFSDCheatManager::C_ToggleCanShowBlood() { } void UFSDCheatManager::C_StopMovement(bool shouldMove) { } void UFSDCheatManager::C_SpawnScriptedWaveIndex(int32 Index) { } void UFSDCheatManager::C_SpawnScriptedWave() { } void UFSDCheatManager::C_SpawnNormalWave() { } void UFSDCheatManager::C_SpawnEvenRewarder() { } void UFSDCheatManager::C_SpawnBarrelOnPlayer(int32 Amount) { } void UFSDCheatManager::C_SpawnAllParticles() { } void UFSDCheatManager::C_SetUseSavedCheatsByDefault(bool useSavedCheats) { } void UFSDCheatManager::C_SetTestMission(int32 missionIndex) { } void UFSDCheatManager::C_SetTestingCharacter(UPlayerCharacterID* characterID) { } void UFSDCheatManager::C_SetSavedCheats() { } void UFSDCheatManager::C_SetPlayers(int32 Number) { } void UFSDCheatManager::C_SetInstantUsables(bool Value) { } void UFSDCheatManager::C_SetHealth(float Health) { } void UFSDCheatManager::C_SetFlyMode(bool flyEnabled) { } void UFSDCheatManager::C_SetFastFlares() { } void UFSDCheatManager::C_SetEnglish(int32 Val) { } void UFSDCheatManager::C_SetDancing(bool shouldDance) { } void UFSDCheatManager::C_SetAmmoCostEnabled(bool Enabled) { } void UFSDCheatManager::C_Seasons_ResetXP() { } void UFSDCheatManager::C_Seasons_ResetTreeOfVanity() { } void UFSDCheatManager::C_Seasons_ResetToken() { } void UFSDCheatManager::C_Seasons_ResetReroll() { } void UFSDCheatManager::C_Seasons_ResetPlagueHeartsCollected() { } void UFSDCheatManager::C_Seasons_IncrementChallenge(int32 Index) { } void UFSDCheatManager::C_Seasons_CompleteScripChallenge(int32 Number) { } void UFSDCheatManager::C_Seasons_ClearChallenges() { } void UFSDCheatManager::C_Seasons_ClearAllProgress() { } void UFSDCheatManager::C_Seasons_AddXP(int32 Number) { } void UFSDCheatManager::C_Seasons_AddHeartsCollecdted(int32 Number) { } void UFSDCheatManager::C_Seasons_AddChallenge() { } void UFSDCheatManager::C_ScoutFlareInfiniteDuration(bool Enabled) { } void UFSDCheatManager::C_Schematics_UnlockAll() { } void UFSDCheatManager::C_Schematics_ResetAll() { } void UFSDCheatManager::C_Schematics_ForgeAll() { } void UFSDCheatManager::C_Schematics_ClearHasSeenFirstMessage() { } void UFSDCheatManager::C_Schematic_GiveRandom() { } void UFSDCheatManager::C_Salvage_FixMiniMules() { } void UFSDCheatManager::C_Revive() { } void UFSDCheatManager::C_Resupply() { } void UFSDCheatManager::C_ResetSteamAchievementStats() { } void UFSDCheatManager::C_ResetForgingXP() { } void UFSDCheatManager::C_ResetCheatedResources(int32 newAmount) { } void UFSDCheatManager::C_ResetAll_Vanity() { } void UFSDCheatManager::C_ResetAchievements() { } void UFSDCheatManager::C_Reset_YearTwoGifts() { } void UFSDCheatManager::C_Reset_WeaponSkinsAndUpgrades() { } void UFSDCheatManager::C_Reset_WeaponSkins_Paintjobs() { } void UFSDCheatManager::C_Reset_WeaponSkins_Framworks() { } void UFSDCheatManager::C_Reset_WeaponSkins() { } void UFSDCheatManager::C_Reset_Poses() { } void UFSDCheatManager::C_Reset_PickaxeParts() { } void UFSDCheatManager::C_Reset_Perks() { } void UFSDCheatManager::C_Reset_MinersManual() { } void UFSDCheatManager::C_Reset_EnemyKillCount() { } void UFSDCheatManager::C_Reset_Drinks() { } void UFSDCheatManager::C_RemovePlayerRanks(int32 Number) { } void UFSDCheatManager::C_RemoveAllWidgets() { } void UFSDCheatManager::C_RefreshDailyDeal(int32 Seed) { } void UFSDCheatManager::C_Refresh_Daily_Special(int32 Index) { } void UFSDCheatManager::C_Refinery_BreakPipes() { } void UFSDCheatManager::C_RecordMode() { } void UFSDCheatManager::C_Promotion_SetLevelSpecific(APlayerCharacter* onCharacter, int32 Number) { } void UFSDCheatManager::C_Promotion_SetLevel(int32 Number) { } void UFSDCheatManager::C_Promotion_SetCampaignComplete() { } void UFSDCheatManager::C_Promotion_ClearRewardsSeen() { } void UFSDCheatManager::C_ProjectileDrawPaths() { } void UFSDCheatManager::C_ProjectileDebugPrintToggle() { } void UFSDCheatManager::C_PrintLoadout() { } void UFSDCheatManager::C_PlayNewMusic(int32 songIndex) const { } void UFSDCheatManager::C_MissionMap_TestDistribution() { } void UFSDCheatManager::C_MissionMap_Rotate() { } void UFSDCheatManager::C_MissionMap_ForceWarning(int32 Index) { } void UFSDCheatManager::C_MissionMap_ForceAnomaly(int32 Index) { } void UFSDCheatManager::C_MissionMap_DoubleWarning(int32 indexA, int32 indexB) { } void UFSDCheatManager::C_MissionMap_AutoRotate(bool Enabled) { } void UFSDCheatManager::C_MinersManual_EnableWorkInProgress(UObject* WorldContextObject) { } void UFSDCheatManager::C_MachineEvents_Track(bool Track) { } void UFSDCheatManager::C_MachineEvents_FinishCurrent() { } void UFSDCheatManager::C_LevelUpCharacter(int32 Amount) { } void UFSDCheatManager::C_KillTeam() { } void UFSDCheatManager::C_KillPlayer() { } void UFSDCheatManager::C_KillAllFriendly() { } void UFSDCheatManager::C_KillAll() { } void UFSDCheatManager::C_JumpToNextRoom() { } void UFSDCheatManager::C_JetBoots_Enable() { } void UFSDCheatManager::C_Intoxication_SetAll(int32 Percent) { } void UFSDCheatManager::C_Intoxication_Set(int32 Percent) { } void UFSDCheatManager::C_IncrementAllMissionStats(int32 Amount) { } void UFSDCheatManager::C_IncreasePlagueInfection(float Increment) { } void UFSDCheatManager::C_GodMode(int32 forceEnable) { } void UFSDCheatManager::C_GiveAllGenericHeroItems() { } void UFSDCheatManager::C_GameDLC_ResetAnnouncements() { } void UFSDCheatManager::C_FSDEvent_SetDebugEvent(const FString& EventName) { } void UFSDCheatManager::C_FSDEvent_ListEvents() { } void UFSDCheatManager::C_FSDEvent_ClearSeenRewards() { } void UFSDCheatManager::C_ForceCrash() { } void UFSDCheatManager::C_FixedPLSSeed(int32 Seed) { } void UFSDCheatManager::C_FixedMissionSeed(int32 Seed) { } void UFSDCheatManager::C_FailMission() { } void UFSDCheatManager::C_FadeFromBlack(UObject* WorldContextObject) { } void UFSDCheatManager::C_Facility_SpawnDataCore() { } void UFSDCheatManager::C_Facility_DisableShields() { } void UFSDCheatManager::C_Escort_ShowSmartRockDebug(bool shouldShow) { } void UFSDCheatManager::C_Escort_SetMuleSpeed(UObject* WorldContextObject, float Speed) { } void UFSDCheatManager::C_Escort_JumpToNextPhase(UObject* WorldContextObject) { } void UFSDCheatManager::C_Escort_AddOilShale(int32 Number) { } void UFSDCheatManager::C_DLC_ClearAnnounced() { } void UFSDCheatManager::C_DisableBackendEvents() { } void UFSDCheatManager::C_DeepDives_UnlockAll() { } void UFSDCheatManager::C_DeepDives_SetSeed(int32 Seed) { } void UFSDCheatManager::C_DeepDives_Reset() { } void UFSDCheatManager::C_DeepDives_Refresh() { } void UFSDCheatManager::C_DeepDives_List() { } void UFSDCheatManager::C_CompleteObjectives() { } void UFSDCheatManager::C_CompleteMission() { } void UFSDCheatManager::C_ClearAllMissionStats() { } void UFSDCheatManager::C_ClearAllMilestones() { } void UFSDCheatManager::C_Campaign_ResetProgress() { } void UFSDCheatManager::C_Campaign_ResetCompleted() { } void UFSDCheatManager::C_Campaign_CompleteMain() { } void UFSDCheatManager::C_Campaign_CompleteCurrent() { } void UFSDCheatManager::C_Campaign_Advance() { } void UFSDCheatManager::C_AddXP(int32 Number) { } void UFSDCheatManager::C_AddUncappedXP(int32 Amount) { } void UFSDCheatManager::C_AddForgingXP(int32 Number) { } void UFSDCheatManager::AddResourceToTeamDeposit(UResourceData* Resource, float Amount) { } UFSDCheatManager::UFSDCheatManager() { this->RoomJumpCount = 0; this->PreviousMaxDistanceBeforeCleanup = 0.00f; this->UnlimitedScoutFlareDuration = false; this->SpawnPosMarker = NULL; this->EscortShowSmartRockDebug = false; this->IsUsingSavedCheats = false; }