#include "FSDAIController.h" void AFSDAIController::SetAlerted(bool isAlerted) { } void AFSDAIController::ResumeLogic() { } void AFSDAIController::RegisterBlackboardChanges(const FName& Key) { } void AFSDAIController::PauseLogic() { } void AFSDAIController::OnAttackingChanged(bool attacking) { } bool AFSDAIController::GetIsAlerted() const { return false; } AFSDAIController::AFSDAIController() { this->LOSTraceChannel = ECC_GameTraceChannel3; }