#include "EscortMuleAIController.h" void AEscortMuleAIController::SetDozerNextPathSegment() { } TArray AEscortMuleAIController::GetPathForDebug(int32 Segment) { return TArray(); } FVector AEscortMuleAIController::GetPathEndTagent() { return FVector{}; } void AEscortMuleAIController::GetFullPath(TArray& outPath) const { } void AEscortMuleAIController::FindDozerPath(FVector StartPosition) { } AEscortMuleAIController::AEscortMuleAIController() { this->PathIndex = 0; this->CurrentRoom = 0; this->EscortObj = NULL; this->TunnelStartIndex = 0; this->TunnelEndIndex = 0; }