#include "EnemyMinersManualData.h" UTexture2D* UEnemyMinersManualData::GetEnemyIcon() const { return NULL; } UEnemyMinersManualData::UEnemyMinersManualData() { this->EnemyID = NULL; this->Family = EEnemyFamily::Glyphid; this->EnemyType = EEnemyType::Ground; this->ArmorType = EArmorType::Light; this->AlwaysUnlocked = false; this->InfoUnlockSpeed = 2; }