#include "EnemyHealthComponent.h" float UEnemyHealthComponent::GetMaxHealth() const { return 0.0f; } UEnemyHealthComponent::UEnemyHealthComponent() { this->EnemyHealthScaling = EEnemyHealthScaling::SmallEnemy; this->Courage = 0.00f; this->MaxHealth = 100.00f; this->bShowHealthBar = true; this->bIsBossFight = false; this->BossFightHealthBarSegments = 0; this->bRegisterEnemy = true; }