#include "EnemyBufferComponent.h" #include "Net/UnrealNetwork.h" void UEnemyBufferComponent::SetBuffingEnabled(bool Enabled) { } void UEnemyBufferComponent::OnPawnDied(UHealthComponentBase* Health) { } void UEnemyBufferComponent::OnOwnerDied(UHealthComponentBase* Health) { } void UEnemyBufferComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UEnemyBufferComponent, BuffTargets); } UEnemyBufferComponent::UEnemyBufferComponent() { this->StatusEffect = NULL; this->Particles = NULL; this->ParticleTangentSize = 60.00f; this->BuffRadius = 500.00f; this->MaxBuffedTargets = 5; }