#include "EncounterManager.h" void UEncounterManager::ShowSpawnLocations() { } TArray UEncounterManager::GetEnemyPool() const { return TArray(); } TArray UEncounterManager::GetEncounterPool() const { return TArray(); } TArray UEncounterManager::GetCritterPool() const { return TArray(); } void UEncounterManager::AddEncounterFromGroup(UEnemyGroupDescriptor* Group, float Difficulty, FVector Location, float Radius) { } UEncounterManager::UEncounterManager() { this->SpawnDistanceFromRoomBounds = 0.00f; this->ProceduralSetup = NULL; this->SpawnManager = NULL; }