#include "ElectricalSMGUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UElectricalSMGUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, EElectricalSMGUpgrades NewUpgradeType) { return FUpgradeValues{}; } UElectricalSMGUpgrade::UElectricalSMGUpgrade() { this->upgradeType = EElectricalSMGUpgrades::AoEChance; }