#include "DynamicReverbComponent.h" void UDynamicReverbComponent::TunnelTimerTriggered() { } void UDynamicReverbComponent::TimerTriggered() { } UDynamicReverbComponent::UDynamicReverbComponent() { this->LargeCaveValue = 2000.00f; this->MediumCaveValue = 1000.00f; this->SmallCaveValue = 500.00f; this->FadeTime = 1.00f; this->Priority = 1.00f; this->TunnelAmbienceFadeIn = 0.00f; this->TunnelAmbienceFadeOut = 1.00f; this->TunnelSoundInstance = NULL; }