#include "DualWieldWeapon.h" #include "Components/SkeletalMeshComponent.h" #include "FirstPersonSkeletalMeshComponent.h" ADualWieldWeapon::ADualWieldWeapon() { this->FPMeshLeft = CreateDefaultSubobject(TEXT("FPMeshLeft")); this->TPMeshLeft = CreateDefaultSubobject(TEXT("TPMeshLeft")); this->WPN_Left_Reload = NULL; this->WPN_Left_TP_Reload = NULL; this->CasingParticlesLeft = NULL; }