#include "DroneVacuumStream.h" #include "Components/SceneComponent.h" void ADroneVacuumStream::Server_StartVacuumingPuddle_Implementation(AFoamPuddle* puddle) { } ADroneVacuumStream::ADroneVacuumStream() { this->VacuumPoint = CreateDefaultSubobject(TEXT("VacuumSource")); }