#include "DroneStream.h" #include "Components/CapsuleComponent.h" #include "Components/SceneComponent.h" void ADroneStream::OnEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void ADroneStream::OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { } ABosco* ADroneStream::GetBosco() const { return NULL; } ADroneStream::ADroneStream() { this->Root = CreateDefaultSubobject(TEXT("Root")); this->Collision = CreateDefaultSubobject(TEXT("Collision")); this->CheckStartOverlaps = true; this->CheckEndOverlaps = false; }