#include "DroneMiningToolBase.h" void UDroneMiningToolBase::StopMining() { } void UDroneMiningToolBase::StartMining() { } void UDroneMiningToolBase::SpawnEffects_Implementation(UTerrainMaterial* aTerrainMaterial, bool aParialHit, FVector_NetQuantize aLocation, FVector_NetQuantize aImpactNormal) { } UDroneMiningToolBase::UDroneMiningToolBase() { this->range = 200.00f; this->SameHitDistance = 10.00f; this->MineRadius = 55.00f; this->MineStrength = 1; }