#include "DrinkableActor.h" #include "Net/UnrealNetwork.h" void ADrinkableActor::Pickup(APlayerCharacter* byCharacter) { } void ADrinkableActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ADrinkableActor, DrinkableData); } ADrinkableActor::ADrinkableActor() { this->DrinkableData = NULL; }