#include "DrinkSettings.h" TArray UDrinkSettings::GetBarDrinkables(UObject* WorldContext, bool IncludeDailySpecial, bool includeNotUnlocked, bool includePlayerRankTooLow) { return TArray(); } UDrinkableDataAsset* UDrinkSettings::GetBarDailySpecial(UObject* WorldContext, UDrinkableDataAsset* currentDailySpecial) { return NULL; } UDrinkSettings::UDrinkSettings() { }