#include "DownedStateComponent.h" #include "Templates/SubclassOf.h" void UDownedStateComponent::TriggerDownedBombDamage() { } void UDownedStateComponent::Server_TriggerDownedBomb_Implementation() { } UDamageComponent* UDownedStateComponent::CreateDownedBombDamage(TSubclassOf DamageClass) { return NULL; } UDownedStateComponent::UDownedStateComponent() { this->DownedHealthLossPerSecond = 25.00f; this->TerrainRemovedFallThreshold = 5.00f; this->DownedBombActive = false; this->DownedBombDamage = NULL; }