#include "DiscordFSDRichPresence.h" FDiscordFSDRichPresence::FDiscordFSDRichPresence() { this->startTimestamp = 0; this->partySize = 0; this->BiomeType = EDiscordBiomeType::CrystallineCaverns; this->MissionType = EDiscordMissionType::MiningExpedition; this->bIsPureSolo = false; }