#include "DefenseObjective.h" #include "Net/UnrealNetwork.h" void UDefenseObjective::PointDefended() { } void UDefenseObjective::OnRep_PointsRepaired() { } void UDefenseObjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UDefenseObjective, DefensePoints); DOREPLIFETIME(UDefenseObjective, PointsDefended); } UDefenseObjective::UDefenseObjective() { this->DefensePoints = 3; this->PointsDefended = 0; this->DebrisPositioning = NULL; }