#include "DeepDiveFunctionLibrary.h" bool UDeepDiveFunctionLibrary::IsEliteDeepDiveMission(UObject* WorldContextObject, UGeneratedMission* mission) { return false; } bool UDeepDiveFunctionLibrary::IsEliteDeepDive(UObject* WorldContextObject, UDeepDive* DeepDive) { return false; } bool UDeepDiveFunctionLibrary::GetHasEverCompletedDeepDive(UObject* WorldContextObject, UDeepDiveTemplate* DeepDive) { return false; } UDeepDive* UDeepDiveFunctionLibrary::GetDeepDiveFromMission(UObject* WorldContextObject, const UGeneratedMission* mission) { return NULL; } UDeepDiveFunctionLibrary::UDeepDiveFunctionLibrary() { }