#include "DeepDive.h" bool UDeepDive::IsCompleted() const { return false; } bool UDeepDive::HasCompletedStage(int32 stageIndex) const { return false; } FDeepDiveRewardItem UDeepDive::GetGivenRewardAtStage(int32 stageIndex) { return FDeepDiveRewardItem{}; } UDeepDive::UDeepDive() { this->Biome = NULL; this->MissionsCompleted = 0; this->CurrentMissionIndex = 0; this->Template = NULL; this->BestTime = 0; }