#include "DebrisStaticMesh.h" FDebrisStaticMesh::FDebrisStaticMesh() { this->Mesh = NULL; this->Material = NULL; this->CollisionProfile = EDebrisMeshCollisionProfile::NoCollision; this->Probablity = 0.00f; this->DestroyedSound = NULL; this->DestroyedParticles = NULL; this->Fragile = false; this->CastShadows = EDebrisMeshShadows::Never; this->Durable = false; this->SpecialDebrisType = 0; this->SpawnWhenCarving = false; this->OnlySpawnWhenCarving = false; }