#include "DebrisLocationFinder.h" ADebrisLocationFinder::ADebrisLocationFinder() { this->Positioning = NULL; this->terrainPlacement = NULL; this->MinRadius = 0.00f; this->MaxRadius = 3000.00f; this->MaxExtraRadius = 6000.00f; this->MinDistanceToImportantRadius = 500.00f; this->MaxIteration = 10; this->MaxChunksPerFrame = 3; this->DestroyOnFinish = true; this->StopAtEnoughMatches = true; }