#include "DebrisCarved.h" UDebrisCarved::UDebrisCarved() { this->CarverType = EDebrisCarvedType::Large; this->TerrainMaterial = NULL; this->Filter = ECarveFilterType::ReplaceAll; this->ExpensiveNoise = 0.00f; this->CarveCellSize = CarveOptionsCellSize::CARVE_CELL_SIZE_50; this->MinNumCarves = 1; this->MaxNumCarves = 1; this->CarveOffsetRadius = 0.00f; this->SpawnAttachClass = NULL; this->AttachSpawnOffsetDistance = 0.00f; }