#include "DamageUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UDamageUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedItem, AFSDPlayerState* Player, EDamageUpgrade NewUpgradeType, EDamageComponentType NewDamageComponentType) { return FUpgradeValues{}; } UDamageUpgrade::UDamageUpgrade() { this->upgradeType = EDamageUpgrade::Damage; this->DamageComponentType = EDamageComponentType::Primary; this->RequiredClass = NULL; }