#include "DamageConversionUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UDamageConversionUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedItem, AFSDPlayerState* Player, UDamageClass* NewDamageClass) { return FUpgradeValues{}; } UDamageConversionUpgrade::UDamageConversionUpgrade() { this->DamageClass = NULL; this->ConversionPercentage = 0.50f; this->DamageIsAdded = false; this->RequiredClass = NULL; this->Condition = NULL; }