#include "DSTelemetryWrapper.h" #include "Templates/SubclassOf.h" void UDSTelemetryWrapper::RecordTreeOfVanityClaim(int32 NodeID) { } void UDSTelemetryWrapper::RecordSpecialEventHappening(const FString& EventName, bool SuccessfullySpawned) { } void UDSTelemetryWrapper::RecordSeasonXpGained(int32 Gained, int32 LastLevel, bool Positive) { } void UDSTelemetryWrapper::RecordSeasonLevelUp() { } void UDSTelemetryWrapper::RecordSeasonChallengeReroll(int32 ChallengeIndex, USeasonChallenge* Challenge) { } void UDSTelemetryWrapper::RecordOpenScreen(const FString& ScreenName, bool RecordRank) { } void UDSTelemetryWrapper::RecordMissionStart() { } void UDSTelemetryWrapper::RecordMissionEnd(int32 XPReward, int32 CreditReward) { } void UDSTelemetryWrapper::RecordMachineEventEnd(const FString& EventName, bool WasCompleted, int32 completionTime) { } void UDSTelemetryWrapper::RecordKickPlayer(const FString& reason, APlayerController* KickedPlayer) { } void UDSTelemetryWrapper::RecordDeepDiveStageEnd(const FString& MissionName, int32 StageTime, int32 TimeSinceStartOfDive, int32 TotalTime, int32 NitraLeft) { } void UDSTelemetryWrapper::RecordContinuousDamage(AActor* DamageCauser) { } void UDSTelemetryWrapper::RecordCommunityEvents(const FString& EventCategory, const FString& EventAction, const FString& EventLabel, const int32 EventValue) { } void UDSTelemetryWrapper::RecordBossFightEnd(const FString& BossName, bool WasBossKilled, int32 NumBossKills) { } void UDSTelemetryWrapper::OnNewProceduralSetup() { } void UDSTelemetryWrapper::OnNewPlayer(AFSDPlayerController* Controller) { } void UDSTelemetryWrapper::OnNewMission(UGeneratedMission* mission) { } void UDSTelemetryWrapper::OnNewCharacter() { } void UDSTelemetryWrapper::OnCharacterSaveChanged(TSubclassOf CharacterClass, int32 Level, float Progress) { } void UDSTelemetryWrapper::OnCharacterPromoted(TSubclassOf CharacterClass, int32 RetirementCount) { } UDSTelemetryWrapper::UDSTelemetryWrapper() { this->Telemetry = NULL; }