#include "CryoSprayUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UCryoSprayUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ECryoSprayUpgrades NewUpgradeType) { return FUpgradeValues{}; } UCryoSprayUpgrade::UCryoSprayUpgrade() { this->upgradeType = ECryoSprayUpgrades::PressureDropMultiplier; }