#include "CryoSprayProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UCryoSprayProjectileUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, TSubclassOf NewProjectileClass) { return FUpgradeValues{}; } UCryoSprayProjectileUpgrade::UCryoSprayProjectileUpgrade() { this->MaxFireCost = 0.00f; this->BaseArch = 0.00f; this->ProjectileClass = NULL; }