#include "CrosshairAggregator.h" void UCrosshairAggregator::SetCrosshair(UUserWidget* Widget) { } UUserWidget* UCrosshairAggregator::GetOrCreateCrosshair() { return NULL; } UCustomAmmoCountWidget* UCrosshairAggregator::GetCustomAmmoCounterWidget(UObject* WorldContext, APlayerController* InOwner) { return NULL; } UCrosshairAggregator::UCrosshairAggregator() { this->CrosshairWidget = NULL; this->CrossHairType = NULL; this->CustomAmmoCounterWidget = NULL; this->CustomAmmoCounterType = NULL; }