#include "CrossbowStuckProjectileEffectExploding.h" void UCrossbowStuckProjectileEffectExploding::StartTimeoutTimer(UHealthComponentBase* destroyed) { } void UCrossbowStuckProjectileEffectExploding::EnableTimeOut() { } UCrossbowStuckProjectileEffectExploding::UCrossbowStuckProjectileEffectExploding() { this->ChemicalSoundCue = NULL; this->ChemicalAudioComponent = NULL; this->ChemicalReactionDelay = 5.00f; }