#include "CrossbowProjectileRicochet.h" void UCrossbowProjectileRicochet::Ricochet(const FHitResult& HitResult, const FVector& RelativeLocation) { } UCrossbowProjectileRicochet::UCrossbowProjectileRicochet() { this->NiagaraTrailParticleSystem = NULL; this->RicochetMax = 3; this->RicochetRange = 1000.00f; this->CastedOwner = NULL; }